Due to unavoidable events, RLV/a has fallen somewhat behind support for the more recent RLV features, and as Marine tracks the Lab’s releases through her own viewer, this switch should make RLV-related maintenance easier for the Kokua team.Īs a result of this change, a clean install of Kokua is recommended, the blog post accompanying the release noting: This release sees Kokua pivot away from the use of RLVa viewer code for RLV support and to using Marine Kelley’s own RLV support, as presented through her Restrained Love Viewer. Timeout value changed from 150 seconds to 60 seconds Release 3.7.24 – HTTP Pipelining enhancements – reduced pipelined texture and mesh fetching timeout so that stalled connections fail quickly allowing earlier retry.Release 3.7.23 – Maintenance release – bugfixes and improvements to many areas of SL and fixes to previously released changes in the way we handle joint offsets in rigged meshes.Release 3.7.22 – GPU Benchmark start-up crash fix release.Release 3.7.21 – Snowstorm Fall Contributions – Japanese input improved rendering of projectors fixes for object editing bug when rotating and for crash on exit on OS X Yosemite in full screen mode, etc. The Linden code base updates mean that Kokua is up-to-date with the the following updates from the Lab: This updates primarily focuses on code merges with the more recent Linden Lab code base updates, and changes to the viewer’s RLV support. Nicky Perian and the Kokua team announced the release of version 3.7 on Tuesday, January 20th.
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